Game Writing & Interactive Narrative Planning

Build the story a player will discover.

Narrative-game creators balance story, player agency and the rules of a world. Start a game-narrative project and give the writing and its supporting knowledge a shared home.

Narrative branches, conditions and effects in Write And Be Found
Narrative branches, conditions and effects · The Lantern Ledger example

01

Establish the world

Organize characters, places, factions, objects and research that shape the narrative. Give your team a common reference for the people and settings players encounter.

02

Develop dialogue and choices

Draft encounters and explore alternative responses and consequences. Keep notes about player knowledge, motivations and intended outcomes with the story material.

03

Prepare for implementation

Refine and export the written material for review and the next production step. Treat narrative planning, engine implementation and a playable release as distinct deliverables.

Write · Present · Be Found

One platform for your creative journey.

Bring your writing, your public presence and your marketing together. Your account includes initial-tier Arkyvus access with One Button Marketing (OBM). Choose a paid Arkyvus tier when your business is ready for more functionality.

Can the same world support more than one kind of story?

The platform brings prose, screenplay and game-narrative development into the same creative environment. Keep adaptations as deliberate creative works, with the original writing preserved.